Diablo IV, the latest installment of the much-loved Diablo series, has already become the fastest-selling game in Blizzard Entertainment’s history. Since its early access launch on June 1, the game has been played for over 93 million hours, equivalent to over 10,000 years if played non-stop. This significant achievement reflects the game’s immense popularity among the global gaming community.
“This is a moment years in the making for the Diablo IV team,” stated Rod Fergusson, General Manager of Diablo. “We’re extremely proud to offer players the richest story ever told in a Diablo game.”
Diablo IV introduces cross-platform play and cross-progression on multiple platforms, including Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and accommodates up to four-player co-op, including two-player couch co-op on consoles.
The game, set 50 years after Diablo III: Reaper of Souls®, ushers in the return of Lilith, the Daughter of Hatred, to the mortal realm of Sanctuary, which is now overrun by horrific creatures. This installment of the Diablo series gives players the freedom to tailor their gameplay experience to their liking. They can explore an expansive overworld, choosing to play as one of five classes—Druids, Rogues, Sorcerers, Barbarians, or Necromancers.
Beyond the main storyline, Diablo IV offers various end-game activities, such as Helltide and Nightmare Dungeons, as well as the Whispers of the Dead, which provide Legendary rewards for selected world bounties, and the Fields of Hatred, a dedicated PvP zone. Blizzard also promises regular release of Seasons and expansions to maintain engagement with players.
“Our vision at Blizzard is to create legendary experiences for all to share, and Diablo IV is an incredible realization of that vision,” said Mike Ybarra, President of Blizzard Entertainment. He also emphasized that Diablo IV, with its gripping storytelling, highly customizable gameplay, and comprehensive exploration options, stands as a testament to what Blizzard’s talented development teams can achieve.