Players can now fully experience death as it is intended for the Alpha, as all aspects of the Death system have been completed. The Spawner Interaction and Gathering systems have also been finished, allowing players to dive into the immersive game world and engage with its mechanics.
The Guild system has seen significant progress as well. The Altar and PvP Orb, now called Feldust, have been implemented, along with the Taxes Setup feature. While the Protection Area is still pending, the team has decided to focus on other aspects of the game before returning to it.
Mobs and NPCs, as well as Data Persistence, have also seen progress, indicating that the game’s development is moving forward at an impressive pace.
Profane’s developers expressed their excitement about the progress made and the positive reception from players. They highlighted the journey from an incomplete roadmap to one filled with green bars representing completed features. Each completed feature brings the game one step closer to the Alpha release.
The development team invited questions about the features or the roadmap, demonstrating their commitment to transparency and collaboration with the game’s community.