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What We Know About Bellatores: NYOU’s Upcoming MMO Medieval Warfare MMO

What We Know About Bellatores: NYOU’s Upcoming MMO Medieval Warfare MMO

South Korean developer NYOU has so far released very little info about their upcoming MMO, “Bellatores,” which they bill as “the ultimate in medieval warfare.” The game’s brief preview, a one-minute video entitled “Bellatores: Environment and Graphics,” (see bottom of this article) showcases some of the characters, creatures, and environments that players can expect. In this article we share what we know so far about the upcoming MMO.

The backdrop of “Bellatores” is Aetheria, a kingdom thrown into chaos after the death of its mad king, Heinrich. The narrative centers around those left to pick up the pieces of a kingdom deceived by the power-hungry, with honor and justice all but lost. Here, the player steps in, charting their course on a battlefield brimming with uncertainty.

Diverse houses or factions, each with their own unique history and goals, lie at the heart of the game.

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House Grendal, hailing from Talobain, hopes to restore the kingdom’s direction by claiming the throne and guiding humanity toward eternal prosperity.

House Guntfell, leaders of the northern region of Besaltia, have historically been the kingdom’s shield. Now, they seek a new purpose in the face of the kingdom’s chaos.

House Collin, nurtured by the land of Grecia, represents unity, peace, and justice. They intend to bring these ideals to all of Aetheria.

House Aindal, descendants of sea warriors, aim to pioneer a new era in their quest for freedom and progress.

House Erhard, hailing from Lazuli, looks to their faith in the divine grace of Sinype to restore peace in a kingdom veering toward madness.

NYOU is pitching a dynamic and open-ended combat system in “Bellatores.” The mechanics aim to break free from traditional class constraints, promising players the freedom to adapt their combat styles fluidly. The leveling system is also non-traditional, with player characters lacking defined levels, allowing for flexible skill development.

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Bellatores also plans to feature a large-scale battle system, focusing on character collisions to create a realistic sense of mass conflict. This system is intended to allow players to utilize various tactics during large group battles, providing an added layer of depth to the combat.

One of the game’s anticipated features is the presence of gigantic monsters in Aetheria. These creatures can reportedly cause widespread destruction and natural disasters. To combat these threats, players are expected to engage in large-scale battles, bringing an additional strategic dimension to the game.

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While the initial glimpses of “Bellatores” and the details shared on the official website provide a sense of what the game intends to offer, the final product’s quality and appeal will only become clear upon release. With no official release date as of yet, it remains to be seen how NYOU’s vision for “the ultimate in medieval warfare” will be realized in the full version of Bellatores.