Ashes of Creation March Development Update Details The Fighter Archetype and More
Last week, the Ashes of Creation team presented their March Development Update via a live Twitch broadcast. The event, hosted by Creative Director Steven Sharif and Director of Communications Margaret Krohn, provided an extensive overview of the current progress in the game’s development, with a special focus on the Fighter Archetype.
During the broadcast, the team introduced the Weapon Skill Trees for the Fighter Archetype, illustrating the depth of customization and variety available to players. This section aimed to highlight the flexible combat system that allows for a tailored approach to battles and strategy, underscoring the game’s commitment to diverse gameplay mechanics.
Viewers were also taken through a visual tour of the Oakenbane environment, showcasing a new area designed to enrich the game world. The presentation of this environment emphasized the detailed and immersive landscapes that players can expect to explore in the game.
A noteworthy part of the update was the first look at the Ren’Kai orc in-game models, alongside other art updates. These reveals showcased the ongoing efforts in character and world design, presenting a glimpse into the visual direction and artistry involved in bringing the game’s universe to life.