Another Neverwinter module and another round of recycled content and reworked systems. This time around it’s the Refinement and Enchantment systems that are being put through the wringer, and yet again the community is speaking out against the changes and the lack of actual content.
It should be no secret that the Neverwinter development team has been worn thin since its release back in 2013, but the fact has certainly become more apparent if you compare the game’s last couple of modules to the ones that were being released just a few years ago.
Neverwinter’s 22nd module was released a few days ago on the Preview Server, for the community to test before being released in the new year, and a wave of mostly negative feedback followed. Mostly due to the fact that the Enchantment and Refinement system in the game is getting a rework.
Most players of Neverwinter have sunk either a lot of time or cash or both into these systems, and will now see a lot of that progress erased.
A large chunk of the game’s already shrinking player base has since the announcement of the changes taken to the forums or the Neverwinter subreddit to announce their departure from the game. It seems that Cryptic, in their attempt to make the game more accessible to new players is continuing to drive away their current players with these reworks.
Many players are also pointing out that these changes would be more acceptable if they were accompanied by some new content for the game, but Module 22 is sadly lacking in that aspect as well. The new zone coming with the module is just a reskinned version of the Sharandar zone from the game’s first module in 2013, Fury of the Feyfwild.
Old reskinned zones are sadly something the Neverwinter community has had to accept in the last few modules, something which would be dismissed as a bad April’s Fool joke had it been announced by any other relatively healthy MMO.
Hopefully the team at Cryptic will take the community feedback seriously this time, and stop doing things to drive away their player base.