BitCraft has announced significant improvements to its game mechanics in its upcoming Pre-Alpha 9 test wave. The game’s discovery system, enclosed spaces, and the addition of the third tier of content have been overhauled to provide players with a more immersive and engaging experience.
One of the significant changes made is to the discovery system, allowing players to learn new recipes through intuitive discovery and finding or buying blueprints. Previously, players had to gather all ingredients to learn how to make a tool, which could be frustrating. The new system aims to provide a smoother discovery of content and more intuitive gameplay.
The introduction of enclosed spaces has also been a significant development for the game. BitCraft can now have non-instanced building interiors, caves, and dungeons, resulting in an increase in point of interest density. The game’s engineering challenges with allowing players to enter, leave and interact with enclosed spaces have been solved, and the upcoming test wave will feature secret rooms below ancient ruins with treasures to be found.
Additionally, the team has hired additional concept artists, 3D artists, and game designers to work on higher-tier content, as well as improve previously implemented content. The game’s starter tiers have been redesigned, providing a better progression for players.
Other improvements include hiring a full-time animator, improving the UI/UX, and separating equipment that provides character stats from cosmetic equipment. The upcoming Pre-Alpha 9 test wave will run from March 31st to April 2nd, and several thousand testers who signed up on their website will be randomly selected and invited to participate.