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Pantheon: Rise of the Fallen Welcomes Players to Season 2

Pantheon: Rise of the Fallen Welcomes Players to Season 2

In a recent newsletter from the Pantheon: Rise of the Fallen development team, the official March newsletter has heralded the successful conclusion of the game’s first season, which saw an influx of players engaging with the game for extended periods. The overwhelming response from the community has set the stage for the upcoming Season 2, titled “The Mouth of Madness,” slated for release on March 30th. This new season promises to introduce players to new challenges and adventures, including the much-anticipated Mad Run dungeon located in Avendyr’s Pass, designed for players ranging from level 17 to 24 and featuring a formidable level 45 world boss.

The team behind Pantheon: Rise of the Fallen has been working on several significant updates to enhance the gaming experience. A major lighting update across the game aims to improve the visual aesthetics during different times of the day and in various environments, including subterranean areas. In addition, the introduction of new and improved combat animations is expected to bring a more dynamic and engaging combat experience to players.

Further developments include the reintegration of the Pulse system, essential for the game’s Perception system mechanics, which will allow for a richer incorporation of Pantheon’s lore and storyline. Efforts to enhance NPC reactivity in combat have been made to provide a more nuanced and responsive engagement with the game’s environment.

The development team has also focused on addressing several issues and making improvements to game mechanics. These include fixing problems related to NPCs becoming stuck or unresponsive, adjusting NPC flee speed for a more realistic experience, and recalibrating critical hit chances and shield block mechanics for balanced combat. Additionally, the spell resistance system has undergone major updates to fine-tune the difficulty posed by higher-level enemies, alongside other optimizations in combat logic and group functionalities.