Pantheon Developers Showcase The Creation of Wild’s End

A haunting, otherworldly landscape with twisted, leafless trees forming arches against a foggy sky. The barren branches stretch over murky water, creating a mysterious and eerie atmosphere.

“For centuries Wild’s End was said to be the last untamed corner of King’s Reach, with thick grass and exaggerated grass, leaves as wide as boulders and insects as big as a bear. It was as if the whole place had a different soul entirely. A realm designed to swallow the unwary traveler whole. It is here the halflings made their home Sorhiryth (?), high up in those massive trees. While the land has many threats, dark, ethereal, and ancient, it is not a predatory place. Instead, Wild’s End is becoming more closely aligned with halfling nature.”

This is how we are introduced to the Wild’s End by Lead Writer JN “Istuulamae” Gerhart in the recent development update held by David “Roenick” Schlow and Chris “Joppa” Perkins from the Pantheon Team.

In the almost hour-long update, we are also treated to a bunch of new concepts and artwork from the giant-sized Wild’s End zone, some of which can be seen below.

YouTube video

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