A group of six fantasy characters in various armor and weapons stand in a rocky, ancient-looking environment. They hold glowing weapons, and a massive stone structure looms in the background, featuring a giant eye-like formation.

Pantheon: Rise of the Fallen Prepares for Season 3 with New Updates

The developers at Visionary Realms have released an update through their April newsletter for “Pantheon: Rise of the Fallen,” detailing upcoming changes as Season 2 progresses and Season 3 approaches. The feedback from VIP players for the current season, particularly the Mad Run event, has been positive, indicating strong engagement and enjoyment.

The game will see additional players joining in the coming weeks, with Champions gaining access starting April 27th for two weeks and Supporters joining in the final week starting May 4th. To facilitate access, a new temporary pledge, the Rider’s Pledge, offers a reduced-cost two-week access, available until April 28th. The Pathfinder’s Pledge, offering a monthly payment option, remains available beyond this date.

Season 3, commencing on May 11th, will introduce the Frigid Climate, a new environmental challenge, along with the Acclimation system to help players adjust to the colder conditions. The season will also introduce the North Tusk Orcs, adding new cultural and combat elements to the game.

The development team is focusing on enhancing player experience for the upcoming season. Efforts include finalizing NPC placements and abilities, updating class techniques, and balancing gameplay. The team is also working on re-implementing the Pulse engine to improve NPC interactions and continuing the development of the Perception system.

Upcoming plans include disabling the Mastery System temporarily to adjust class abilities’ base values for better balance. Further developments anticipated beyond Season 3 include the introduction of new classes such as the Summoner and Ranger, and starting development on new areas like Halnir Cave.

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