Pantheon: Rise of the Fallen Teases New Pre-Alpha Test and Artistic Developments in February Producer’s Letter
In the latest February Producer’s Letter for Pantheon: Rise of the Fallen, Visionary Realms has provided an exciting update on the game’s development progress. The team has been hard at work, with the past month being packed with various developments that players can look forward to.
One of the most significant achievements of the month was the progress made on the Crafting and Gathering system. The team is excited to unveil the improvements they’ve made to the persistence server and architecture, which will address the degree of character data rollback that occurs periodically with client crashes.
The team has spent a significant amount of time improving the network, data, and server performance to prepare for Alpha testing. As the engineering resources shift more fully onto game system development next month, players can expect a faster rate of progress on game mechanics, similar to the pace seen in Crafting and Gathering this month.
In addition to these developments, the team has been working on integrating new player models with their newly polished animations. Players can expect updates on this front next month. March’s Pre-Alpha session is scheduled for March 18-19, and players can look forward to more exciting developments in the game.
The Art Team has also been hard at work, and on February 9th, the team went live with the monthly Development Stream.
In addition, the letter highlights the process of creating signature botanicals, led by 3D Environmental Artist Esther Shin.
Overall, the February Producer’s Letter for Pantheon: Rise of the Fallen promises exciting developments that players can look forward to in the coming months. With the team’s continued efforts in improving the game’s mechanics, network, data, and server performance, players can expect a thrilling and immersive experience when the game is finally released.