New World Developers Address Community Concerns and Future Updates in Latest Q&A Session

New World Developers Address Community Concerns and Future Updates in Latest Q&A Session

In a recent episode of “Forged in Aeternum,” the “New World” team, including Game Director Scot Lane, Senior Gameplay Engineer Scott Geiser, and Creative Director David Verfaillie, addressed various issues raised by the community. The discussion covered adjustments to their communication strategy, bug fixes, and future content plans. The team announced a reduction in the…

The New World Team Discusses Economy Updates in Latest Forged in Aeternum

The New World Team Discusses Economy Updates in Latest Forged in Aeternum

In the latest “Forged in Aeternum” episode, the New World development team shared details on recent economic updates. The team, including Patrick Smedley, Tony Morton, and Joel Clift, addressed player queries and provided an overview of the economic adjustments made to the game. The developers began by revisiting the removal of chromatic seals from high-level…

Pearl Abyss Introduces New Enhancement System in Black Desert Online

Pearl Abyss Introduces New Enhancement System in Black Desert Online

Pearl Abyss announced a significant update to the gear enhancement system in Black Desert Online with the introduction of the “Ancient Anvil.” This new feature offers a guaranteed enhancement after a certain number of failed attempts, marking a notable shift towards improving player experience. Under the new system, when players fail at enhancing their gear,…

New World Update 5.0.1 Brings Springtide Bloom Event and Various Improvements

New World Update 5.0.1 Brings Springtide Bloom Event and Various Improvements

Amazon’s MMO New World introduced update 5.0.1 on April 16, beginning with a downtime at 11:00 PM PT. This update not only aims to enhance overall game stability but also marks the return of the Springtide Bloom event, a seasonal favorite among players. From April 17 through April 30, the Springtide Bloom event will captivate…

New World Update Brings Combat Balance Adjustments

New World Update Brings Combat Balance Adjustments

The latest episode of “Forged in Aeternum,” dedicated to New World’s combat system, detailed significant updates scheduled for May 2024. The show addressed several concerns raised by the community and outlined the adjustments developers are implementing to enhance game balance. A notable update involves the ‘Life Taker’ artifact, which was temporarily disabled due to issues…

Springtide Bloom Returns to New World with Fresh Mysteries and Rewards

Springtide Bloom Returns to New World with Fresh Mysteries and Rewards

The world of Aeternum welcomes the return of the Springtide Bloom event, running from April 17 through April 30. This event invites players of level 25 and higher to engage with the story of the Bloom Herald and the ethereal Wispybloom, offering both new and returning event-specific rewards. As the seasons change, the Springtide Bloom…

New World Unveils Cooking Shares and Community Q&A

New World Unveils Cooking Shares and Community Q&A

In the latest installment of the “Forged in Aeternum” series, New World developers served up a feast for fans of the popular MMORPG with a deep dive into the game’s culinary scene. Episode 85, titled “New World: Forged in Aeternum – Cooking Q&A + Trade Skill Showcase,” whisked viewers through a flavorful blend of game…

New World Discusses Enhancing Player Experience Through Story-Driven Solo Trials

New World Discusses Enhancing Player Experience Through Story-Driven Solo Trials

In the latest episode of Forged in Aeternum, titled “New World: Forged in Aeternum – Narrative Meets Combat,” hosts discussed the integration of narrative and combat in New World. Rob Chesney, alongside Krishna Thiruvengadam, AI Combat Designer, and Lula Lucent, Senior Narrative Designer, explored how the game melds story elements with gameplay, particularly focusing on…

New World Introduces Mounts to Outpost Rush
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New World Introduces Mounts to Outpost Rush

In the latest installment of “Forged in Aeternum,” episode 81 brings forth discussions on the recent introduction of mounts to Outpost Rush (OPR) in New World. The team behind the game, including Senior Producer Katy, Social Features Lead Dan Henuber, and Senior Gameplay Engineer Scott Geiser, provided a deep dive into the rationale, development process,…

New World’s Latest Episode of “Forged in Aeternum” Discusses Upcoming Features and Season Five Updates

New World’s Latest Episode of “Forged in Aeternum” Discusses Upcoming Features and Season Five Updates

In episode 79 of “Forged in Aeternum,” titled “Balance of Power,” hosts J.R., Pex Design Lead, and Josh Hurley, Combat Designer, explored several key updates and features poised to impact New World. This episode provided insights into the enhancements planned for the game, highlighting the critical role of the Public Test Realm (PTR) in refining…

New World’s Latest Community Q&A Tackles Updates, Bugs, and Player Concerns

New World’s Latest Community Q&A Tackles Updates, Bugs, and Player Concerns

In the latest “Forged in Aeternum” Community Q&A session for February 2024, hosted by New World’s development team, a series of player concerns and questions were addressed, touching upon issues ranging from gameplay bugs to future updates and content strategies. Scot Lane, a key figure in the team, underscored a commitment to releasing quality updates,…

New World Announces Upgrade to Combat and Animation System with “Slayer Script”

New World Announces Upgrade to Combat and Animation System with “Slayer Script”

In a recent update from the official New World website, developers have announced an upcoming overhaul to the game’s combat and animation systems, coinciding with the release of the “Season of the Guardian.” This new development, named “Slayer Script,” is a C++ based scripting language designed to enhance game performance in densely populated player areas…